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Mechs by Ves:

-BlackBeack

-Crystal Lord

Iron spirit mechs by Ves:

-Young Blood

-Old Soul

Mechs designed by Ves in time skip

  • Transcendent Punisher Mark II
  • Eternal Redemption Mark II
  • Valkyrie Redeemer Mark II
  • Maiden of Adversity
  • Bright Warrior Mark II
  • Ferocious Piranha Mark III
  • Lucid Rage
  • Blessed Squire Mark II
  • Hymenoptera
  • Pacifier
  • War Squire
  • Curiosity
  • Transcendent Chargers
  • Nullifier
  • Buzzy Bee
  • Desolate Soldier second-class version
  • Crystal Lord second-class version
  • Voribug Nemesis Project
  • Redlance
  • The Second Eye ch 5162

Mechs not by Ves:

-Caesar Augustus: hybrid mech with architecutre problems. complete

-Dawnbreaker: altein university medium class ballistic ranged mech with specialiced sandbreaker rifles and considrable armor

Second Swords

Mech classifications to migrate to another page later[]

The mech industry predominantly divided mechs into two-dozen mainstream archetypes

Environment

  • Landbound: designed to run well under gravity
  • Aerial: designed to fly under gravity
  • Space: designed to fly in zero gravity.
  • Aquatic: designed to be used in water

Weight class

  • Light - Cheapest mech type usually used by low-class potentates and generally used for stalling or specialized high-class potentates that take advantage of their mobility.
  • Medium - features the most commonly used mech weight class of high-class potentates and generally covers all types of mech styles contributing to its popularity for being both maneuverable and having defensive capabilities.
  • Heavy - heavy mechs were already typically four times more expensive on average than a medium mech and used more commonly by large armies.
  • Note: weight class is determined by mobility. Expensive first-class light mechs can be heavier than cheap third class heavy mechs, as they move faster.

Role

  • Brwaler: close combat melee mech, designed to have stong armoured arms and handle heavy impact.
  • Skirmisher: fast moving thin armored melee mech, designed to circle around and reach the rear of enemy mech and attack vulnerable part.
  • Fencer: Medium class mech that relies on superior sword maneuvering to defeat opponents.
  • Marauder:
  • Rifleman: ranged shooter
  • Marksman: powerful single shot weapon designed to take out key target from afar.
  • Cannoneer:
  • Artillery: thick armor with strong legs designed to handle extreme levels of recoil, features low mobility but high damage and convenient positioning in bunkers or other reenforced locations. Susceptible to overheating.
  • (Defensive/Normal) Knight: thick armor with shield and sword/mace, used as tank.
  • Offensive Knight: knight mech mean to be used during attack. Better mobility but weaker armor compared to normal knight.
  • Hybrid Knight:
  • Swordsman:
  • Axeman: Shield Breaker
  • Spearman:
  • Lancer: accumulate momentum to use charge based attack
  • Striker: use medium range aoe weapon like shotguns and flamethrowers. deadly against skirmisher
  • Hero: Use both rifle and sword in each arm.
  • Doom Crawler:
  • Frontline mech: rigid cannon fodder, cheap

Technology class. Depends on the state

  • First class: multi-role expensive mechs with top tier technology
  • Second class: in-between a 2nd class mech could cost One billion bright credits an extravagant price for a mech that only performed a couple of times better than a third-class equivalent! The cost is multiplied by a factor of at least a hundred, but the performance boost is only multiplied by five to eight times at most.
  • Third class: cheap materials and substitutes, very specialized, low versatility

Expert mechs

They are tailored for their mech pilots. They use resonant materials to use the pilot's spiritual power. Worth a hundred or more mechs, in terms of strength, and more in terms of cost.

Cost quantity vs quality[]

The lowest cost mech are normally mass produced front line mech in 3rd class states. These absolutely trashy mech that cost 3 million credits in raw materials to produce could be twice as good if the cost of materials was 6 million credits instead.

However, if a mech that cost 45 million credits got overhauled with materials that cost 90 million credits, the actual rate of improvement might only be around 10-35 percent. The range was rather large because it heavily depended on the skill and vision of the mech designer.

Two mechs that cost 5 million credits each could beat a single mech worth 15 million credits. Two mechs that cost 10 million credits each could beat a single mech worth 30 million credits. Two mechs that cost 20 million credits each could beat a single mech worth 60 million credits. Two mechs that cost 50 million credits each could beat a single mech worth 120 million credits. Four mechs that cost 150 million credits each could beat a single mech worth 1 billion credits.

Price list

  • The current market price of the Doom Guard was around 2 million hex credits. This was a typical price for an expensive third-class mech.
  • At 48 million hex credits per copy, the ANX Corp Vima Sun RT-556L a classic second-class spaceborn rifleman mech model. It boasted high firepower, above-average mobility but very poor defense.
  • Princess Jecka AR-0005-PMSE 59 million hex credits per copy a low priced 2nd class
  • Tamris Stellar TR-1013-TLAZ because it features the same clean and basic design style as the Princess Jecka. It's a generic offensive mech model that boasts relatively high defense, decent mobility for a hefty mech and poor offensive capabilities priced at just 67 million hex credits
  • The estimated market price of the Blessed Squire was 200 million hex credits.
  • Valkyire Redeemer 400 million
  • Ves set an upper limit of 600 million hex credits as the production cost of his upcoming heavy artillery mech
  • Valkyrie Avenger - VR-AA-01 It costs 800 million hex credits to fabricate a single copy
  • Valkyrie Brunhild - VR-B-01 to around 1.6 billion hex credits
  • a serviceable second-class combat carrier 3.2 billion hex credits
  • The price for Larkinson expert mechs was about 200 billion hex credits each! That meant that the total of all six projects cost as much as a decent capital ship! A typical Hexer expert mech for low-tier expert pilots only cost around 10 to 30 billion hex credits to develop and maintain over the years.
  • Hymenoptera The base model can be purchased for only 0.25 MTA credits, which is relatively expensive for an industrial mech but is not that profitable for the LMC due to the inflated prices of industrial materials as well as the cut demanded by third-party manufacturers.
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