Mech designer levels[edit | edit source]

  • Novice Usually in school or just one the vast majority are stuck at this rank.
  • Apprentice Normally, novices and apprentices have only vaguely heard about design philosophy. From their basic textbooks, design philosophy embodied a mech designer's understanding of mech design and signified their unique insights that no one else could imitate. In truth, design philosophy embodied much more than simple understanding. Patricia knew a little more about the concept. Only those who developed their design philosophy past a certain point broke through to Senior and Master Mech Designers. All others stopped their advancement once they reached the limits of Journeyman.
  • Journeyman could be said to have finished his orientation and make his first steps on a chosen path. Journeymen and Senior Mech Designers employed many advanced techniques in their designs that lower-ranked designers couldn't hope to emulate. The effect was similar but different from resonance in that it didn't take an expert pilot to draw out the potential of a resonating material. The former was called fake resonance, while the latter referred to true resonance. They had to design five original mechs to be called a Joureyman. Naturally, the designs also had to meet a minimum performance standard.
  • Senior mech designers mostly preoccupied themselves with stepping out of the familiar and exploring the vast unknown that was shrouded in fog attempting to tread outside the boundaries of an existing path..
  • Master
  • Star

An average medium state-wide mech manufacturer only employed a couple of talented Apprentices or a single average Journeyman. A large sector-wide mech manufacturer on the other hand may only employ up to fifty mech designers spread into various teams. Only the larger mech manufacturers employed Seniors. The smaller ones usually made do with Journeymen as their lead designers. So from an outside perspective, employing several Seniors and more than a dozen Journeymen as well as a hundred Apprentices was massive overkill. An ordinary mech regiment employed up to a hundred high-ranked mech designers. Though most of them might only consist of talented Apprentices, perhaps a dozen Journeyman and a couple of Seniors sat at the top.

Mech designer philosphy classifications ( from chapter 1253)[edit | edit source]

  • Class I: Whole performance, holistic, encompasses entire mechs.
  • Class II: Offense-oriented.
  • Class III: Defense-oriented.
  • Class IV: Mobility-oriented.
  • Class V: Endurance and efficiency-oriented.
  • Class VI: Focus on a narrow range of mech archetypes.
  • Class VII: Focus on a narrow range of mech designs. Most likely to become masters.
  • Class VIII: Focus on a narrow range of tech, components or materials.
  • Class IX: Irregular, unorthodox, unconventional, special. (Ves). They have difficulties advancing.

Rational mech designers[edit | edit source]

Mech designers who advance fast and are passionate are better at discovering new technologies and advancing design philosophies.

Rational mechd designers curb their passion, and avoid becoming journeymen too fast. In exchange, they have better judgement, and they can assimilate other design phisolophies. One requirement to join the MTA's Design Department is being a rational mech designer

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